In this thesis I'll try develop a novel algorithm to accelerate the calculation of the visibility function in a scene. This will be done by reducing the number of object-ray intersection not (only) by using a spatial acceleration structure, but intersecting only a subset of the objects in a stochastic manner.
The implementation of the algorithm will be in C++, probably by expanding on code of the PBRT engine. I have never programmed in C++ however, so mastering C++ will be a fine starting point for my thesis.
I'll blog regularly about my progress, so stay tuned for more updates.
So, how’s your thesis project now, Niels? I think it is good that you got the ideas all sum up early on. It would certainly be a thesis help if your ideas was organized to avoid having problems in the long run. Anyway, good luck with you thesis project, it certainly sounded very complicated.
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